![]() ![]() This does show in the quality of the models. Originally developed for the Dreamcast as a sequel to TXR2, they ended up canning development for the Dreamcast version and moved it to the PS2 instead. Game features an M3, two Porsche, and first gen Viper. Was apparently used as the physic basis for Daytona USA on the Dreamcast. The game put a fresh coat of paint and installed new speakers to Tokyo Xtreme Racer but not much else. The popularity of Tokyo Xtreme Racer garnered a sequel, unsurprisingly. It has a decent selection of cars, all designated by chassis codes(it did this till 3) rather then licensed names. Later games had the idea of "wanders", racers that can only be challenged in certain conditions but that idea is only in prototype here and it was used to unlock secret cars. It has 101 challengers each with a bio to read when you beat them. It set the ground work for series in that you drive around the highway and can challenge folk in a sprint race determined in a weird fighting game way, where the first bar empty loses. This was the first (as it would come to be) in the series and sold Xtremely well on the Dreamcast. Tokyo Xtreme racer hit North American soil on September 9th, 1999. ![]() 2.5 Tokyo Xtreme Racer: Drift 2/Kaidō Battle: Tōge no Densetsuĭreamcast Tokyo Xtreme Racer.2.4 Kaido Racer/Kaidō Battle 2: Chain Reaction.2.3 Tokyo Xtreme Racer: Drift/Kaido Battle. ![]()
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